Li Sheng


Sheng Li received his Ph.D. in 2005 from the Institute of Software, Chinese Academy of Science (CAS). Currently, he is an Associate Professor of the School of Electronics Engineering and Computer Sciences, Peking University. He works as a member of the Graphics and Interaction Lab. and publishes over 30 refereed papers in prestigious international conferences and journals. He applied 34 Chinese patents or international patents, 16 are authorized among them. He is a member of ACM and IEEE, Member of Technical Committee Virtual Reality and Visualization Technology, CCF, Member of Technical Committee Computer Graphics and CAD, CCF, China.


  • Mailing Address: Room 1323N, #1 Science Building, 5 Yiheyuan Road, Peking University, Beijing 100871, China
  • Office:86-10-62755392
  • Fax: 86-10-62755798
  • E-mail:,


  • “Research on visual effect based on dynamics and its parallel simulation and engine” National Key R&D Program (2017YFB0203002), 07/2017-12/2020. (PI)
  • “Intelligent 3D reconstruction on multi-UAV platform”, 07/2017-06/2018. (PI)
  • “Physical Simulation and Animation of Multi-body with Deformation and Fracture in Fluid Environments” National Natural Science Foundation of China(61170205), 01/2012-12/2015. (PI)
  • “Realtime Rendering of Dynamic Scene of Complex Virtual Environments”, National Natural Science Foundation of China (60703062), 01/2008-12/2010. (PI)
  • “Highly Efficient CAD/CAE Integrative Computational Algorithm for Major Projects Requirement” National Natural Science Foundation of China Key Program (61232014), 01/2013-12/2017. (Co-PI in PKU)
  • “High Performance Geo-information Parallel Visualization Technique and Middleware”, National High-tech R&D Program of China (863 Program), 2011AA120301, 01/2011-12/2013 (Co-PI in PKU)
  • “3D Physical Simulation Engine and Efficient Rendering System”, National High-tech R&D Program of China (863 Program), 2012AA011503, 01/2012-12/2015 (Co-PI in PKU)
  • “Virtual simulation technology and supporting platform of historic events with temporal and spacial relationship”, Key Technology R&D Program of China, 2015BAK01B06, 07/2015-12/2017 (Co-PI in PKU)


  • 1st Prize of Ministry of Education Science and Technology Progress (Ranking 2), 2010
  • 2nd Prize of Ministry of Education Science and Technology Progress (Ranking 8), 2000
  • 1st Prize of Jiangsu Province Science and Technology Progress in colleges and universities (Ranking 3), 2016
  • Chia Tai fellowship in Peking University, 2015

Research Interests

  • Computer graphics, Virtual reality/Augmented reality, Real time rendering, Realistic rendering, Physical simulation and animation, vision and auditory in VR.

Oversea experience

  • 07/2013-08/2013, Chinese University of Honkong, with Prof. Hanqiu Sun
  • 12/2016-12/2017, University of North Carolina at Chapel Hill, USA, with Prof. Dinesh Manocha

Selected publications(Journal papers)

SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction.
Zhiming Hu, Congyi Zhang, Sheng Li*, Guoping Wang, Dinesh Manocha. (corresponding author)
IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2019). 25(5):2002-2010.

Reformulating Hyperelastic Materials with Peridynamic Modeling.
Liyou Xu, Xiaowei He, Wei Chen, Sheng Li*, Guoping Wang. (corresponding author)
Computer Graphics Forum (Vol. 37, No. 7, pp. 121-130).

Time‐varying light motion in single convergence.
Xingyu Lin, Mingxuan Chai, Sheng Li*, Guoping Wang. (corresponding author)
Computer Animation and Virtual Worlds (CAVW), 2018, 29(3-4): e1839.

Peridynamics-Based Fracture Animation for Elastoplastic Solids.
Wei Chen, Fei Zhu, Jing Zhao, Sheng Li, Guoping Wang.
Computer Graphics Forum, Volume 00, number 0 pp. 1–14,2017.

Dynamically enriched MPM for invertible elasticity.
Zhu F, Zhao J, Li S, Tang Y, Wang G.
Computer Graphics Forum 2017 Sep 1 (Vol. 36, No. 6, pp. 381-392).

Quadratic Contact Energy Model for Multi-impact Simulation.
Tainting Zhang, Sheng Li, Dinesh Monacha, Guoping Wang, Hanqiu Sun.
Computer Graphics Forum 2015, 34(7), 133-144.

Shape Segmentation by Hierarchical Splat Clustering.
Huijuan Zhang, Chong Li, Leilei Gao, Sheng Li and Guoping Wang.
Computers & Graphics. Volume 51, October 2015, Pages 136–145.

Example-based Materials in Laplace-Beltrami Shape Space.
Fei Zhu, Sheng Li, Guoping Wang.
Computer Graphics Forum 2015: 34(1), 36-46.

The Ginger-shaped Asteroid 4179 Toutatis: New Observations from a Successful Flyby of Chang'e-2.
Jiangchuan Huang, Jianghui Ji, Sheng Li.
Scientific Report. Nature Publication. 2013, December.

Staggered meshless solid-fluid coupling.
Xiaowei He, Ning Liu, Guoping Wang, Fengjun Zhang, Sheng Li, Songdong Shao, and Hongan Wang.
Proceedings of ACM SIGGRAPH Asia 2012, ACM Transactions on Graphics (TOG), Volume 31 Issue 6, November 2012.

Local Poisson SPH For Viscous Incompressibility Fluids.
Xiaowei He, Ning Liu, Sheng Li, Guoping Wang, Hongan Wang.
Computer Graphics Forum, v.31 n.6, p.1948-1958, September 2012.

Meshless Simulation of Brittle Fracture.
Ning Liu, Xiaowei He, Sheng Li, Guoping Wang.
Computer Animation and Virtual Worlds (CASA2011), vol. 22, 115-124, 2011.

Stable stylized wireframe rendering.
Chen Tang, Sheng Li , Guoping Wang, Yutong Zang.
Computer Animation and Virtual Worlds (CASA2010), Volume 21 Issue 3-4, Pages 411–421

Discovering Hidden Knowledge in Data Classification via Multivariate Analysis.
Yisong Chen, Horace H. S. Ip, Sheng Li, Guoping Wang.
Expert Systems, Volume 27, Issue 2, pages 90–100, May 2010

ViWoSG: A Distributed Scene Graph of Ultra-massive Distributed Virtual Environments.
Guoping Wang, Sheng Li, Shaorong Wang, Bin Lu, Wenhang Li.
Science in China(F), 2009,3,1-12

A New Approach for Construction and Rendering of Dynamic Light Shaft.
Sheng Li, Guoping Wang, Enhua Wu.
Computers & Graphics, 2008,32(6) :660-668

Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces.
Xin Huang, Sheng Li, Guoping Wang.
The Visual Computer 23(9-11): 861-872 (2007)

View-dependent refinement of multiresolution meshes using programmable graphics hardware.
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu.
The Visual Computer 22(6): 424-433 (2006)

Selected publications(Conference papers)

MMFace: A Multi-Metric Regression Network for Unconstrained Face Reconstruction.
Hongwei Yi, Chen Li, Qiong Cao, Xiaoyong Shen, Sheng Li*, Guoping Wang, Yu-Wing Tai. (corresponding author)
IEEE Computer Vision and Pattern Recognition (CVPR'2019)

Multi-contact Frictional Rigid Dynamics using Impulse Decomposition.
Sheng Li, Tianxiang Zhang, Guoping Wang, Hanqiu Sun, Dinesh Manocha.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2017), Vancouver, BC, Canada,September 24–28, 2017.

Real-time Example-based Materials in Laplace-Beltrami Shape Space.
Jing Zhao, Fei Zhu, Yong Tang, Liyou Xu, Sheng Li, Guoping Wang.
Computer Animation and Social Agents 2017: 99-108

Enriching SPH simulation by approximate capillary waves.
Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou.
In Proceedings of the 15th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Zurich, 2016.

Physical Material Editing with Structure Embedding for Animated Solid.
Ning Liu, Xiaowei He, Yi Ren, Sheng Li, Guoping Wang.
In proceding of 38th Graphics Interface, Canada, 2012.

Anisotropic Kernels for Meshless Elastic Solids.
Ning Liu, Fei Zhu, Sheng Li, Guoping Wang.
In proceeding of 12th International Conference on CAD/Graphics 2011.

Fast Continuous Collision Detection using Parallel Filter in Subspace
Chen Tang, Sheng Li, Guoping Wang.
Proceedings of ACM I3D 2011, San Francisco, CA, February 18–20, 2011. pp.71-80.

Reduced deforming filter culling for fast continuous collision detection.
Chen Tang, Sheng Li, Guoping Wang.
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, HongKong, 2010, pp.79-82.

A GPU Based Interactive Modeling Approach to Designing Fine Level Features.
Xin Huang, Sheng Li, Guoping Wang.
Proceeding of the 33rd Graphics Interface 2007(GI’2007): 305-311, Back Cover Image

Dynamic LOD on GPU.
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu.
Proceeding of Computer Graphics International (CGI), 2005, IEEE Computer Society Press. June 2005, Stony Brook, New York. pp 108-114.

Feature-Based Visibility-Driven CLOD for Terrain.
Sheng Li, Xuehui Liu, Enhua Wu.
Proceedings of the 11th Pacific Graphics, IEEE Computer Society, Canmore, Canada. pp. 313-322, October 2003.


  • C++ programing for undergraduate student (2005-2008)
  • Computer graphics for undergraduate student (2006-2016)
  • Graphics and multimedia for graduate student (2006-2013)
  • Graphics Computing for graduate student (2014-2016)