Zhang Tianxiang

A coder and gamer

E-mail: ztxcloud@gmail.com

M.Sc., Peking University, Department of Computer Science 2012.9 - now

B.Sc., Peking University, Department of Computer Science 2008.9 - 2012.6

 

2012. 7 Top 10 graduation thesis of the School of EECS

2009.12 Award of social work

2009. 5 Third prize of Peking University ACM competition

 

 

 

 

Research on physical simulation

Proposing theoretical models for computer simulation based on real physical phenomenon.

My research interest is rigid body simulation. I proposed a novel model, which can simulate the rigid body system in real time and generate reliable collision response. I have completed two technical papers based on above work.

 

 

Physical engine development

An open-source engine for physical simulation. It can be used in computer animations, movies and video games.

I'm responsible for the implementation of rigid body simulation and collision detection. The rigid body system can be well simulated with our engine in real time.

Project page

 

 

Indie game development

An indie game developed by Unity3d. Players can control a team to battle with enemies. Single-player mode and multi-player mode are both supported in my game.

I work on it on my own. All developments and updates are done by myself.

Project page