Li Sheng(李胜)

Lisheng

Sheng Li(李胜) received his Ph.D. in 2005 from the Institute of Software, Chinese Academy of Science (CAS). Currently, he is a Professor of the School of Computer Sciences, Peking University. He works as a member of the Graphics and Interaction Lab. and publishes over 40 refereed papers in prestigious international conferences and journals. He applied 50 Chinese / USA patents, of which 28 are authorized. He is a member of ACM and IEEE, Member of Technical Committee Virtual Reality and Visualization Technology, CCF, Member of Technical Committee Computer Graphics and CAD, CCF, China.

Contacts

  • Mailing Address: Room 1323N, #1 Science Building, 5 Yiheyuan Road, Peking University, Beijing 100871, China
  • Office:86-10-62755392
  • Fax: 86-10-62755798
  • E-mail: lisheng@pku.edu.cn, lisheng@graphics.pku.edu.cn

Funding

  • “Differentiable simulation engine with unifed rendering and simulation data” National Key R&D Program (2023YFF0905103), 10/2023-10/2026. (PI)
  • “Mechanism of task orientated eye behavior and fixation for prediction in mixed reality”National Natural Science Foundation of China(62172013),01/2022-12/2025. (PI)
  • “Research on visual effect based on dynamics and its parallel simulation and engine” National Key R&D Program (2017YFB0203002), 07/2017-12/2020. (PI)
  • “Intelligent 3D reconstruction on multi-UAV platform”, 07/2017-06/2018. (PI)
  • “Physical Simulation and Animation of Multi-body with Deformation and Fracture in Fluid Environments” National Natural Science Foundation of China(61170205), 01/2012-12/2015. (PI)
  • “Realtime Rendering of Dynamic Scene of Complex Virtual Environments”, National Natural Science Foundation of China (60703062), 01/2008-12/2010. (PI)
  • “Highly Efficient CAD/CAE Integrative Computational Algorithm for Major Projects Requirement” National Natural Science Foundation of China Key Program (61232014), 01/2013-12/2017. (Co-PI in PKU)
  • “High Performance Geo-information Parallel Visualization Technique and Middleware”, National High-tech R&D Program of China (863 Program), 2011AA120301, 01/2011-12/2013 (Co-PI in PKU)
  • “3D Physical Simulation Engine and Efficient Rendering System”, National High-tech R&D Program of China (863 Program), 2012AA011503, 01/2012-12/2015 (Co-PI in PKU)
  • “Virtual simulation technology and supporting platform of historic events with temporal and spacial relationship”, Key Technology R&D Program of China, 2015BAK01B06, 07/2015-12/2017 (Co-PI in PKU)

Awards

  • China Computer Excellent Teacher Award, 2019
  • 1st Prize of Technological Invention of China Computer Federation (Ranking 2), 2022
  • 1st Prize of Ministry of Education Science and Technology Progress (Ranking 2), 2010
  • 2nd Prize of Ministry of Education Science and Technology Progress (Ranking 8), 2000
  • 1st Prize of Jiangsu Province Science and Technology Progress in colleges and universities (Ranking 3), 2016
  • Chia Tai fellowship in Peking University, 2015

Research Interests

  • Virtual reality/Augmented reality, Computer graphics, Real-time rendering, Realistic rendering, Physical simulation and animation, vision and auditory in VR.

Oversea experience

  • 07/2013-08/2013, Chinese University of Honkong, with Prof. Hanqiu Sun
  • 12/2016-12/2017, University of North Carolina at Chapel Hill, USA, with Prof. Dinesh Manocha [GAMMA Lab]

Selected Journal Papers (*denotes corresponding author)

Self-Guided DMT: Exploring a Novel Paradigm of Dance Movement Therapy in Mixed Reality for Children with ASD
Weiying Liu, Yanyan Zhang, Baiqiao Zhang, Qianqian Xiong, Hong Zhao, Sheng Li*, Juan Liu, Yulong Bian.
IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), Special issue of IEEE VR 2024, Mar 2024. doi: 10.1109/TVCG.2024.3372063.

Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres
Yiming Zhao, Dewen Guo, Zhouhui Lian, Yue Gao, Jianhong Han, Jie Feng, Guoping Wang, Bingfeng Zhou, Sheng Li*.
Computational Visual Media, 2024.

Hypothesis Testing for Progressive Kernel Estimation and VCM Framework
Zehui Lin, Chenxiao Hu, Jinzhu Jia, Sheng Li*.
IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), 2023. DOI: 10.1109/TVCG.2023.3274595 [Project]

3D Reconstruction-Oriented Fully Automatic Multi-modal Tumor Segmentation By Dual Attention-guided VNet
Dongdong Meng, Sheng Li*, Bin Sheng, et al.
The Visual Computer (Proc. CGI' 2023).

SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing
Fujia Su, Sheng Li*, Guoping Wang.
ACM Transactions on Graphics (Proc. of SIGGRAPH 2022), 2022. 77:1-14 [Project] [PDF]

NeuralSound: Learning-based Modal Sound Synthesis with Acoustic Transfer
Xutong Jin, Sheng Li*, Guoping Wang, Dinesh Manocha.
ACM Transactions on Graphics (Proc. of SIGGRAPH 2022), 2022,121:1-15. (highlight paper) [Project] [PDF]

Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual Environments.
Xiang Gu, Sheng Li*, Kangrui Yi, Xiaojuan Yang, Huiling Liu, Guoping Wang.
IEEE Transactions on Visualization and Computer Graphics, 2022. DOI: 10.1109/TVCG.2022.3184986 [PDF]

EHTask: Recognizing User Tasks from Eye and Head Movements in Immersive Virtual Reality.
Zhiming Hu, Andreas Bulling, Sheng Li*, Guoping Wang.
IEEE Transactions on Visualization and Computer Graphics, 2022. DOI: 10.1109/TVCG.2021.3138902 [Project] [PDF]

Intentional Head-Motion Assisted Locomotion for Reducing Cybersickness
Zehui Lin, Xiang Gu, Sheng Li*, Zhiming Hu, Guoping Wang.
IEEE Transactions on Visualization and Computer Graphics, 2022. DOI: 10.1109/TVCG.2022.3160232 [PDF]

Simulation of Collective Pursuit-Evasion Behavior with Runtime Situational Awareness
Zhenjing Yu, Junyin Tan, Sheng Li*
Computer Animation and Virtual Worlds (Proc. of Computer Graphics International (CGI) 2022)
(CGI CAVW best paper award)

FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments.
Zhiming Hu, Andreas Bulling, Sheng Li*, Guoping Wang.
IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE VR 2021). (nominated for IEEE TVCG best paper award in IEEE VR'2021) [Project] [PDF]

Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments.
Li, S.*, Gu, X. , Yi, K. , Yang, Y. , Wang, G.,& Manocha, D.
IEEE Transactions on Visualization and Computer Graphics, 2021. PP(99):1-1. DOI: 10.1109/TVCG.2020.3044563 [Project] [PDF]

CPPM: Chi-squared Progressive Photon Mapping.
Zehui Lin, Sheng Li*, Xinlu Zeng, Congyi Zhang, Jinzhu Jia, Guoping Wang.
ACM Transactions on Graphics (Proc. of Siggraph Asia 2020), 10.1145/3414685.3417822, 39, 6, (1-12). [Project] [PDF]

Semi‐analytical Solid Boundary Conditions for Free Surface Flows.
Chang, Y., Liu, S., He, X., Li, S.* and Wang, G.
Computer Graphics Forum (Proc. of Pacific Graphics 2020), 39: 131-141. https://doi.org/10.1111/cgf.14132 [PDF]

A homogenization method for nonlinear inhomogeneous elastic materials.
Jing ZHAO, Fei ZHU, Liyou XU, Yong TANG, Sheng LI*.
Virtual Reality & Intelligent Hardware, 2021, 3(2): 156-170.

DGaze: CNN-Based Gaze Prediction in Dynamic Scenes.
Zhiming Hu, Sheng Li*, Congyi Zhang, Kangrui Yi, Guoping Wang, Dinesh Manocha.
IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE VR' 2020), Vol.26(5),1902-1911. [Project] [PDF]

Temporal continuity of visual attention for future gaze prediction in immersive virtual reality.
Zhiming HU, Sheng LI*, Meng GAI.
Virtual Reality & Intelligent Hardware, 2020, 2(2): 142-152.

Shallow Sand Equations: Real-Time Height Field Simulation of Dry Granular Flows.
Kuixin Zhu, Xiaowei He, Sheng Li, Hongan Wang, Guoping Wang.
IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG),2019. [PDF]

SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction.
Zhiming Hu, Congyi Zhang, Sheng Li*, Guoping Wang, Dinesh Manocha.
IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE VR 2019). 25(5):2002-2010. [Project] [PDF]

Reformulating Hyperelastic Materials with Peridynamic Modeling.
Liyou Xu, Xiaowei He, Wei Chen, Sheng Li*, Guoping Wang.
Computer Graphics Forum (Vol. 37, No. 7, pp. 121-130). [PDF]

Time‐varying light motion in single convergence.
Xingyu Lin, Mingxuan Chai, Sheng Li*, Guoping Wang.
Computer Animation and Virtual Worlds (CAVW), 2018, 29(3-4): e1839. [PDF]

Peridynamics-Based Fracture Animation for Elastoplastic Solids.
Wei Chen, Fei Zhu, Jing Zhao, Sheng Li*, Guoping Wang.
Computer Graphics Forum, Volume 00, number 0 pp. 1–14,2017. [PDF]

Dynamically enriched MPM for invertible elasticity.
Zhu F, Zhao J, Li S, Tang Y, Wang G.
Computer Graphics Forum 2017 Sep 1 (Vol. 36, No. 6, pp. 381-392). [PDF]

Quadratic Contact Energy Model for Multi-impact Simulation.
Tainting Zhang, Sheng Li*, Dinesh Monacha, Guoping Wang, Hanqiu Sun.
Computer Graphics Forum 2015, 34(7), 133-144. [PDF]

Shape Segmentation by Hierarchical Splat Clustering.
Huijuan Zhang, Chong Li, Leilei Gao, Sheng Li and Guoping Wang.
Computers & Graphics. Volume 51, October 2015, Pages 136–145.

Example-based Materials in Laplace-Beltrami Shape Space.
Fei Zhu, Sheng Li, Guoping Wang.
Computer Graphics Forum 2015: 34(1), 36-46. [PDF]

The Ginger-shaped Asteroid 4179 Toutatis: New Observations from a Successful Flyby of Chang'e-2.
Jiangchuan Huang, Jianghui Ji,... Sheng Li (19/27), et. al.
Scientific Report. Nature Publication. 2013, December.

Staggered meshless solid-fluid coupling.
Xiaowei He, Ning Liu, Guoping Wang, Fengjun Zhang, Sheng Li, Songdong Shao, and Hongan Wang.
Proceedings of ACM SIGGRAPH Asia 2012, ACM Transactions on Graphics (TOG), Volume 31 Issue 6, November 2012.

Local Poisson SPH For Viscous Incompressibility Fluids.
Xiaowei He, Ning Liu, Sheng Li, Guoping Wang, Hongan Wang.
Computer Graphics Forum, v.31 n.6, p.1948-1958, September 2012.

Meshless Simulation of Brittle Fracture.
Ning Liu, Xiaowei He, Sheng Li, Guoping Wang.
Computer Animation and Virtual Worlds (CASA'2011), vol. 22, 115-124, 2011.

Stable stylized wireframe rendering.
Chen Tang, Sheng Li* , Guoping Wang, Yutong Zang.
Computer Animation and Virtual Worlds (CASA2010), Volume 21 Issue 3-4, Pages 411–421

Discovering Hidden Knowledge in Data Classification via Multivariate Analysis.
Yisong Chen, Horace H. S. Ip, Sheng Li, Guoping Wang.
Expert Systems, Volume 27, Issue 2, pages 90–100, May 2010

ViWoSG: A Distributed Scene Graph of Ultra-massive Distributed Virtual Environments.
Guoping Wang, Sheng Li, Shaorong Wang, Bin Lu, Wenhang Li.
Science in China(F), 2009,3,1-12

A New Approach for Construction and Rendering of Dynamic Light Shaft.
Sheng Li*, Guoping Wang, Enhua Wu.
Computers & Graphics, 2008,32(6) :660-668

Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces.
Xin Huang, Sheng Li, Guoping Wang.
The Visual Computer 23(9-11): 861-872 (2007)

View-dependent refinement of multiresolution meshes using programmable graphics hardware.
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu.
The Visual Computer 22(6): 424-433 (2006)

Selected Conference Papers (*denotes corresponding author)

Neural Parametric Mixtures for Path Guiding.
Honghao Dong, Guoping Wang, and Sheng Li*
50th ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings (SIGGRAPH '23 Conference Proceedings), August 06-10, 2023, Los Angeles, CA, USA. 10 Pages. https://doi.org/10.1145/3588432.3591533 [Project]

FluidPlaying: Efficient Adaptive Simulation for Highly Dynamic Fluid.
Sinuo Liu, Xiaojuan Ban, Sheng Li, Haokai Zeng, Xiaokun Wang, Yanrui Xu, Fei Zhu, Guoping Wang.
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR' 2023), Shanghai, China, 2023, pp. 831-832 (Poster), doi: 10.1109/VRW58643.2023.00258.

Semantic-assisted Unified Network for Feature Point Extraction and Matching.
Daoming Ji, Weikang You, Yisong Chen, Guoping Wang, Sheng Li*
The 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (ACM SIGGRAPH VRCAI 2022), Guangzhou, December 27-29, 2022

Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary Shapes.
Jin, X. , Li, S.* , Qu, T. , Manocha, D. , & Wang, G.
ACM MM '20: The 28th ACM International Conference on Multimedia. pp. 1171-1179, DOI:10.1145/3394171.3413572 (Oral) [Project] [PDF]

SegVoxelNet: Exploring Semantic Context and Depth-Aware Features for 3D Vehicle Detection from Point Cloud.
Hongwei Yi, Shaoshuai Shi, Mingyu Ding, Jiankai Sun, Kui Xu, Hui Zhou, Zhe Wang, Sheng Li, Guoping Wang.
2020 IEEE International Conference on Robotics and Automation (ICRA). [PDF]

MMFace: A Multi-Metric Regression Network for Unconstrained Face Reconstruction.
Hongwei Yi, Chen Li, Qiong Cao, Xiaoyong Shen, Sheng Li*, Guoping Wang, Yu-Wing Tai.
IEEE Computer Vision and Pattern Recognition (CVPR'2019) [PDF]

Multi-contact Frictional Rigid Dynamics using Impulse Decomposition.
Sheng Li*, Tianxiang Zhang, Guoping Wang, Hanqiu Sun, Dinesh Manocha.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2017), Vancouver, BC, Canada,September 24–28, 2017. [PDF]

Real-time Example-based Materials in Laplace-Beltrami Shape Space.
Jing Zhao, Fei Zhu, Yong Tang, Liyou Xu, Sheng Li, Guoping Wang.
Computer Animation and Social Agents 2017: 99-108

Enriching SPH simulation by approximate capillary waves.
Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li*, Guoping Wang, Enhua Wu, Kun Zhou.
In Proceedings of the 15th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Zurich, 2016. [PDF]

Physical Material Editing with Structure Embedding for Animated Solid.
Ning Liu, Xiaowei He, Yi Ren, Sheng Li, Guoping Wang.
In proceding of 38th Graphics Interface, Canada, 2012.

Anisotropic Kernels for Meshless Elastic Solids.
Ning Liu, Fei Zhu, Sheng Li, Guoping Wang.
In proceeding of 12th International Conference on CAD/Graphics 2011.

Fast Continuous Collision Detection using Parallel Filter in Subspace
Chen Tang, Sheng Li*, Guoping Wang.
Proceedings of ACM I3D 2011, San Francisco, CA, February 18–20, 2011. pp.71-80.

Reduced deforming filter culling for fast continuous collision detection.
Chen Tang, Sheng Li*, Guoping Wang.
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, HongKong, 2010, pp.79-82.

A GPU Based Interactive Modeling Approach to Designing Fine Level Features.
Xin Huang, Sheng Li*, Guoping Wang.
Proceeding of the 33rd Graphics Interface 2007(GI’2007): 305-311, Back Cover Image

Dynamic LOD on GPU.
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu.
Proceeding of Computer Graphics International (CGI), 2005, IEEE Computer Society Press. June 2005, Stony Brook, New York. pp 108-114.

Feature-Based Visibility-Driven CLOD for Terrain.
Sheng Li*, Xuehui Liu, Enhua Wu.
Proceedings of the 11th Pacific Graphics, IEEE Computer Society, Canmore, Canada. pp. 313-322, October 2003.

Teaching

  • C++ programing for undergraduate student (2005-2008)
  • Computer graphics for undergraduate student (2006-2023)
  • Graphics and multimedia for graduate student (2006-2013)
  • Graphics Computing for graduate student (2014-2023)